Two kinds of guessing sit under one name
The visual games hand you something to look at — a silhouette, a prop, a coastline — and ask how large it is relative to what is already on screen. The Daily Question hands you a sentence instead, with a number hidden behind it: a distance, a count, a duration. Neither asks for trivia. You are not expected to have read the source material or visited the place; you are expected to reason from what you already know about how the world is put together. That is also why the same player can be strong in one and weak in the other.